One more time with Tetris, then I’ll drop it… I promise!

May 18, 2010 at 2:20 pm (Gaming, Programming/Development, Projects)

I can’t seem to stop adding features to my Tetris clone that I initially said I was going to leave out! It’s difficult to look at something you produce knowing that it is “missing” features that you know you could just take a few minutes to add. *sigh* The burdens of game development 😉

I went ahead and added functionality to display the “next piece”. It was just too important to the Tetris gameplay experience that I couldn’t leave it out and still feel ok about it.

Anyway, the game is still available here.

On a quick side-note:
The Android game project is still coming along. We are working on taking the existing game design doc and fleshing out a tech doc. After that step is complete we will begin coding the beast!
Exciting stuff!

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Ok, I lied…

April 8, 2010 at 4:22 pm (Gaming, Programming/Development, Projects)

I did add a basic scoring system to my XNA Tetris clone and a system to make the game speed increase as time goes by. It was way too easy to play and play and play and play and never fail at the default speed, so the gamer in me couldn’t accept that.

With those additions, the game is essentially complete. There are other features I might add in the future – next piece preview, set piece “ghost”, quick-drop, speed increase based on score, etc.

Until then, enjoy the version I have and let me know if you have any questions about my code or find any bugs. (Hint: there are at least two minor bugs I know of, but we’ll keep that secret between us, right?)

Click here to download the full source and built executable.

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XNA Tetris clone & Mobile development update

April 7, 2010 at 1:52 pm (Gaming, Programming/Development, Projects)

First thing’s first:
I’m about finished with my XNA Tetris clone. The only feature left to implement is the game-over state.
I don’t plan on making this a fully featured Tetris knock-off with special effects, scoring and multiple game modes. The objective with this project was really a proof-of-concept for me; verification that I could develop the core gameplay mechanics and logic… the rest is fluff 🙂
Once I get that last part completed, I’ll upload the game and source for anyone interested in developing a Tetris-style game. I tried to keep it pretty thoroughly commented and clear.
Here’s a preview of the game screen (note my incredible artistic talents):
XNA Tetris

In other news:
The iPhone game that I was slated to work on is going to be completed without me. Well, technically, it’s going to be completed without my friend (mentioned in the previous post) or myself. It turns out the developer who is currently working on it is only about 1 month from code-complete and my friend and I don’t feel that it’d be in our best interest to try to cram and learn Objective-C for this project if it’d be finished a week after we are ready to go!
Instead, we are going to focus on Android as a development platform. The group that we are working with on this game plans on shifting to Android after this initial iPhone release anyway, so we are going to come in once they are ready for porting and future Android development.
There are added benefits to developing for Android as opposed to iPhone that also influenced our decision. The primary ones are that a Mac is not required for development and there are Android phones across multiple providers. Now, I know that these hurdles can be overcome with some h@x0ring and unlocked phones, respectively – but we already run Windows/Linux and we want to target the mass market, not just tech-savvy mobile device users.
Oh, and I already have an Android phone… so it’ll be easier to test our stuff on an actual device 🙂

Anyway, that’s all for today!
Next post will have the source for my XNA Tetris clone!

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Tetris-clone update and a bit more

March 16, 2010 at 4:22 pm (Gaming, Programming/Development, Projects)

First of all, my Tetris-clone is still under development.
It’s coming along… slooooowly but surely. Free time to spend working on an personal game development project is hard to come by these days.

…and that is partly because I’ve become involved with a small, independent group of developers working on their first iPhone game. A college friend/developer and I were looking to hop into Android development, then he talked to another friend of his who was part of this iPhone game development effort. It turns out that they were looking for some more programming support, so he and I decided this would be a good place to start our mobile application development journey.
Yes, this is not an Android application, but plans to move to Android development – as well as iPhone development – are in place for the future.

After gathering some more information from this new group, I may or may not provide some details about the game. We haven’t discussed publicity yet, so I don’t want to reveal anything without consent.

Either way, it looks like I have a busy and exciting spring/summer ahead!

Until next time…

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Projects

February 12, 2010 at 6:47 pm (Gaming, Programming/Development, Projects)

I’m starting a new “Projects” category for my blog. It’ll contain posts related to personal projects that I am working on.

First project to mention:
Tetris!

That’s right, I’ve decided to tackle a personal programming “unicorn” of mine, and attempt to put together a clone of the classic block-based puzzle game. When first getting into programming games, there were a couple times that I began throwing a Tetris clone together, but I could never quite finish it. I would get caught up with something like matrix rotation or handling the rows in the play grid.
I think I’ve finally gotten to a point where I can handle the problems I previously stumbled upon.
I’ll be using XNA for this project as it’s a solid framework with an easy to understand graphics system and many helpful libraries… plus, I haven’t gotten enough of a grip on DirectX yet! (That will be for version 2… ^_^ )

I’ll post the project on the “Projects/XNA” section of my site when it’s complete, and I’ll post status updates here when I can.

Stay tuned…

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