Ref: Using C# For a Commercial Game

November 17, 2009 at 11:25 am (Gaming, Programming/Development)

Alistair Doulin has written a great article supporting something I’ve been behind for a while now – the viability of C# as a commercial game language.

Check it out here.

C# is becoming more and more powerful with each new version. The tools and libraries available to it are fantastic and would save tons of development time. And the fact that it includes – brace yourself, I’m about to go there! – garbage collection – gasp! – saves you from those pesky memory leaks that can plague C & C++.
I know that garbage collection is a sensitive subject with a lot of developers when performance is on the line, but like Alistair mentions, like any other language “bad code will run slow”.


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